(pdf) Sams Teach Yourself the C# Language in 21 Days

Sams Teach Yourself the C# Language in 21 Days

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Introduction: Sams Teach Yourself the C# Language in 21 Days

Welcome to Sams Teach Yourself the C# Language in 21 Days. As you can guess from the title of this book, I have written this book with the expectation that you will spend 21 days learning the C# programming language. The book is divided into 21 lessons that can each be accomplished in a couple of hours or a single evening. If you dedicate 2 to 3 hours for 21 days, you should easily be able to work through this book. This doesn’t have to be consecutive evenings, nor does it even have to be evenings.

Each lesson can be read in an hour or two. Some will take longer to read; some will take less time. If you expect to learn C# by just reading, you will be greatly disappointed.

Instead, you should expect to spend half your time reading and the other half entering the code from the daily lesson, doing the quizzes, and trying out the exercises. That might sound like a lot, but you can do each lesson in an evening, if you try.

The quizzes and exercises are part of the 21-day series, designed to help you confirm your understanding of that day’s material. After reading a day’s lesson, you should be able to answer all the questions in the quiz. If you can’t, you may need to review parts of that lesson.

The exercises present you with a chance to apply what you've learned. The exercises generally focus on understanding code, identifying common code problems, and writing code based on the day's lesson.

Answers to the quizzes and most of the exercises are provided on the CD-ROM, "Answers”, which can be found on the CD-ROM included with the book. Try to come up with the answers on your own before jumping to the CD-ROM.

You will notice several other features when reading this book. You'll find tips, notes, and caution boxes throughout the book. Tips provide useful suggestions. Notes provide additional information that you might find interesting. Cautions alert you to a common problem or issue that you might encounter. A special element of this series of books is the Q&A section at the end of each day. The Q&A section provides questions—along with the answers—you might have while reading that day’s lesson. These questions might involve peripheral topics to the lesson.

A second special element is provided simply for fun. Throughout this book, you will find Type & Runs (T&Rs), which provide listings that you can enter, compile, and run. More important, you can make changes with the code in these listings; you an experiment and play. In most cases, you should find the T&Rs a bit more functional and fun than the more standard listings used to teach specific topics.






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